Rearing Smart Kids With the LeapFrog LeapPad Explorer Learning Tablet

Because of the advancement in technology, children as young as two and three have now shifted their interest in visual media from watching television to playing with a tablet or an iPad. These technologies have helped teach children about letters, numbers, and even problem solving skills through the applications that parents can download on their device. But, the problem of most parents these days is that they experience difficulty in regaining their device especially when they need it for work or to check an important email. In order to solve this, parents can turn to the LeapFrog LeapPad Explorer Learning Tablet. In having their own device, kids can freely enjoy their educational games without having to go through the struggle of getting their parents'.

There are plenty of ways by which parents and teachers can maximize the benefits of this device to help educate their child to the fullest. With over a hundred games and applications available on the LeapFrog LeapPad Explorer Learning Tablet, preschool kids will definitely have an exciting time playing and learning at the same time. These applications are designed to suit the learning styles and interests of many children which parents can look into to determine the ones that their child can enjoy best.

The LeapFrog LeapPad Explorer Learning Tablet has a 5 inch display and is light weight which is fit for children. The touch screen makes it very easy for kids to manipulate making it easy for them to shift from using an iPad to their own LeapFrog Learning Tablet. Children have a large space to draw, read, write, and play their games. Similar to the iPad and tablet, it also has a built-in camera for pictures and videos and a microphone which can be used for the different interactive applications and games. Through videos and photos, kids can make their own story board or movie using the applications available on their tablet.

It has a 2GB memory for the application storage. The downside of the LeapFrog LeapPad Explorer Learning Tablet is that it uses 4 AA batteries which will run out of power if kept on for a long time. But, parents can opt to use rechargeable batteries and have extra batteries handy every time. Some parents also wish that the LeapFrog Learning Table would have Wi-Fi to provide a wider scope of learning for bigger kinds. But since it is not Wi-Fi capable, parents are assured that their children are able to explore their tablet in a controlled environment.

There are many advantages that the LeapFrog LeapPad Explorer Learning Tablet can offer for children. It is very ideal for children of ages 4 to 7 because of the smart games that can be placed on the tablet depending on the age and interest of the child. Its durability is a very important asset of the tablet especially if it is for younger kids. When the LeapFrog LeapPad Explorer Learning Tablet is purchased, parents can also encourage their children to utilize the stylus included to develop the writing skills of the child. This ensures that their fine motor skills and cognitive skills will all be developed with the constant use of the LeapFrog LeapPad Explorer Learning Tablet.

Game Based Learning - The Smart Way to Impart Learning

Game based learning is a medium of imparting learning through the use of smartly designed game applications on mobiles and internet. This is basically designed balancing the subject matter training with game play, so that learners/players can learn as well as apply the knowledge gained in real world situations. Friedrich Schiller had remarked in his famous essay, "humans are only fully humans when they play", this might be the root behind game based initiatives.

Learning does not just mean memorization, rather it involves the entire process of acquiring skills needed to respond aptly according to the need of the situation. Games have a fantasy element, as a result of which, players can be engaged in a learning activity through narrative. Performance based training is accomplished through games, and that is both motivating as well as effective.

Mobile learning refers to educational training delivered via mobile based m-learning applications. M-learning hardware comprises not only conventional mobile phones, but also includes net books, tablets, hand-held PCs etc. This kind of learning integrates education to the daily life of individuals, enabling it to be more authentic and long lasting. Moreover, one has the luxury of learning-on-the-move, so that means learning no more needs long hours inside classrooms listening to boring lectures. Game based learning can be accessed via various m-learning devices from anywhere at anytime as per the user's convenience.

This novel approach of learning benefits not only learners but educators as well, by extending the limits of their classrooms and removing physical boundaries. Education is not a rich man's luxury any more; use of cloud based m-learning applications ensures that anybody present in any part of the globe can gain access to the vast world of knowledge just at the touch of a button.

One more advantage offered by game based learning and an m-learning application is that it is not dictated by any fixed curriculum. One can learn about any subject at any time from anywhere using the application, he finds most entertaining and useful at the same time. Working people can also learn new skills at their own convenient timings and ride up on the career ladder.

There are many parts of the world, which still lack the basic infrastructure like good schools and colleges. People of such areas can gain access to education, via m-learning applications if successful collaborations are planned between the e-learning providers and the administration of the region.

M-learning applications provide an interactive platform to the educators and the learners alike, enabling learning to become an exciting experience. Exchange of information definitely adds to the knowledge, without the boredom associated with rote learning or prescribed textbook oriented education.

In a nutshell, it can be said that game-based learning has allowed unveiling new frontiers in the field of education, making it more flexible, entertaining, and lively. Learning can now go beyond geographical barriers and reach anybody, who has an inclination to learn and has a mobile in hand.